Initial Commit

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2026-03-27 09:21:41 +01:00
commit e9b6412d71
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//
// MAPlayerManager.swift
// Mobile Music Assistant
//
// Created by Sven Hanold on 26.03.26.
//
import Foundation
import OSLog
private let logger = Logger(subsystem: "com.musicassistant.mobile", category: "PlayerManager")
/// Manages player state and real-time updates
@Observable
final class MAPlayerManager {
// MARK: - Properties
private(set) var players: [String: MAPlayer] = [:]
private(set) var queues: [String: [MAQueueItem]] = [:]
private weak var service: MAService?
private var eventTask: Task<Void, Never>?
// MARK: - Initialization
init(service: MAService?) {
self.service = service
}
func setService(_ service: MAService) {
self.service = service
}
deinit {
stopListening()
}
// MARK: - Event Listening
/// Start listening to player events
func startListening() {
guard eventTask == nil, let service else { return }
logger.info("Starting event listener")
eventTask = Task {
for await event in service.webSocketClient.eventStream {
await handleEvent(event)
}
}
}
/// Stop listening to events
func stopListening() {
logger.info("Stopping event listener")
eventTask?.cancel()
eventTask = nil
}
private func handleEvent(_ event: MAEvent) async {
logger.debug("Handling event: \(event.event)")
switch event.event {
case "player_updated":
await handlePlayerUpdated(event)
case "queue_updated":
await handleQueueUpdated(event)
case "queue_items_updated":
await handleQueueItemsUpdated(event)
default:
logger.debug("Unhandled event: \(event.event)")
}
}
private func handlePlayerUpdated(_ event: MAEvent) async {
guard let data = event.data else { return }
do {
let player = try data.decode(as: MAPlayer.self)
await MainActor.run {
players[player.playerId] = player
logger.debug("Updated player: \(player.name) - \(player.state.rawValue)")
}
} catch {
logger.error("Failed to decode player update: \(error.localizedDescription)")
}
}
private func handleQueueUpdated(_ event: MAEvent) async {
guard let data = event.data,
let dict = data.value as? [String: Any],
let queueId = dict["queue_id"] as? String else {
return
}
// Reload queue for this player
guard let service else { return }
do {
let items = try await service.getQueue(playerId: queueId)
await MainActor.run {
queues[queueId] = items
logger.debug("Updated queue for player \(queueId): \(items.count) items")
}
} catch {
logger.error("Failed to reload queue: \(error.localizedDescription)")
}
}
private func handleQueueItemsUpdated(_ event: MAEvent) async {
// Similar to queue_updated
await handleQueueUpdated(event)
}
// MARK: - Data Loading
/// Load all players
func loadPlayers() async throws {
guard let service else {
throw MAWebSocketClient.ClientError.notConnected
}
logger.info("Loading players")
let playerList = try await service.getPlayers()
await MainActor.run {
players = Dictionary(uniqueKeysWithValues: playerList.map { ($0.playerId, $0) })
}
}
/// Load queue for specific player
func loadQueue(playerId: String) async throws {
guard let service else {
throw MAWebSocketClient.ClientError.notConnected
}
logger.info("Loading queue for player \(playerId)")
let items = try await service.getQueue(playerId: playerId)
await MainActor.run {
queues[playerId] = items
}
}
// MARK: - Player Control
func play(playerId: String) async throws {
guard let service else {
throw MAWebSocketClient.ClientError.notConnected
}
try await service.play(playerId: playerId)
}
func pause(playerId: String) async throws {
guard let service else {
throw MAWebSocketClient.ClientError.notConnected
}
try await service.pause(playerId: playerId)
}
func stop(playerId: String) async throws {
guard let service else {
throw MAWebSocketClient.ClientError.notConnected
}
try await service.stop(playerId: playerId)
}
func nextTrack(playerId: String) async throws {
guard let service else {
throw MAWebSocketClient.ClientError.notConnected
}
try await service.nextTrack(playerId: playerId)
}
func previousTrack(playerId: String) async throws {
guard let service else {
throw MAWebSocketClient.ClientError.notConnected
}
try await service.previousTrack(playerId: playerId)
}
func setVolume(playerId: String, level: Int) async throws {
guard let service else {
throw MAWebSocketClient.ClientError.notConnected
}
try await service.setVolume(playerId: playerId, level: level)
}
func playMedia(playerId: String, uri: String) async throws {
guard let service else {
throw MAWebSocketClient.ClientError.notConnected
}
try await service.playMedia(playerId: playerId, uri: uri)
}
func playIndex(playerId: String, index: Int) async throws {
guard let service else {
throw MAWebSocketClient.ClientError.notConnected
}
try await service.playIndex(playerId: playerId, index: index)
}
}